This effects all crops in that soil square.Īttribute levels determine what the Soil Values would revert back to if left to fallow with a non-empty fertilizer bin. Tilling the following items on a soil square restores Health and other Soil Values slightly (but not up to Attribute Level Values). This is separate from the decreases from harvesting. Boosted Growth decreases about 0.05 each day.Boosted Values, at least boosted Growth, decrease over time regardless of harvests.There are no Nutrients that increases Number (harvest yield).Subsequent Nutrient use after the first decreases Soil HP with larger decreases the more Nutrients are used. Nutrient use does not decrease Soil HP for the first use in the day.Nutrients at higher item levels do not have increased effect. Nutrients increase Soil Values by a certain amount but do not increase Attribute Levels. As giant crops are sometimes not ideal, it might be a good idea to use a Minimizer (-1.00 to Size) before sowing seeds as it isn't possible to track the soil value of size when all soil tiles are occupied.There might be some discrepancy due to rounding numbers.A crop that regrows disappears after being harvested on soil at 0 health.Īt Attribute Level 16 (reached by harvesting)ĭays to recover to Level 16 Values from +0.00.Crops have separate Health (HP) from soil health.Defense only decreases during Typhoons and Snowstorms.With a non-empty fertilizer bin, an empty soil square's values will return to their normal soil values which is defined by the value's attribute level.If a soil value is not present when viewing an empty soil tile, it can be assumed their current value is at +0.00.Altered soil values such as and are not visible if the soil tiles is occupied by a crop.With fruit trees, the soil value of growth is reduced after each fruit harvested.Harvesting a crop, collecting a fruit, or using a sickle on full grown crop decreases the Health and other Soil Values, such as Growth Rate, of the soil square.The stats that effect the growth of a crop. The numbers in blue are the Soil Values of this square. The numbers in yellow are the Attribute Levels of this 2x2 square of soil. Values in the purple boxes are the stats of the crop. Giant Crops cannot turn back into individual crops.These trees can once again produce fruit by leaving them to return to normal size with a positive size soil value, where a higher size soil value makes this process faster, while also watering them daily. Small fruit trees, having a withered or weak appearance, made with negative size soil values, do not produce fruit. When this happens, you'll see spirits floating up on your screen for the day. Occasionally you may have Runey Weather where they advance the growth of all your crops.They are more likely to spawn from crops that are more difficult to grow such as pineapples.Runeys restore 80% and increase one of your stats.Rune Orbs restore 50% of your current RP and increase one of your skill levels by 1.Runeys appear like cartoonish floating elemental spirit/ghosts. Rune Orbs and Runeys sometimes spawn when harvesting a crop. 8.3 Soil Health Consumption per Harvest.
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